totally agree. Right now Monk just slightly above in matter of DPS, it is no enough to take him in a party because of the great SELF-dps utility
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This as well. People severely overestimate the DPS capabilities of Monk.
On similar player skill levels, a DRG having the same amount of uptime as a Monk will do about the same amount of dmg, 50-100 or so DPS short of eachother.
I could see if Monk did as much as a Black Mage, but the reality is it only barely brings more than another melee that offers more damage to the entire raid.
I think its actually more a function of raid design. They really need to design fights which have pros and cons of going either defensive-safe or offensive-risky. Like I said earlier with A8S, it was much riskier and harder to do DRK-Nin-DRG compared to doing PLD-Nin-MNK. Both approaches were viable because the fight was long and tedious enough that execution accuracy was a factor (hence the riskier DPS comp may mess up more and waste more time).
One of the main problem here is that the gear of the Monk, Dragoon and Ninja is not common like healers, tanks and other classes have. Yes, it is good to have Monk in one fight (with hard hps check) and Ninja-Dragoon for another, but the gear cant let you. If a player play by Monk, he cant just switch, he need an ALT. This variant is not suitable for most players, because the lack of time and it is TOO BORING to do all the actions for 2 characters every week- roulettes, raids and so on. Also it means, that all players in the raid must have ALTS too to go to the Savage two times per week