oh sorry if i sounded rude, i didn't read that one cause its too long, lol
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I really don't understand (mainly at the roeg in the thread no one else) how people are still confused about this job/class thing, read the reinhart jp to english thread and every interview ever done in western media with yoshi-p, its right there. Laid out. Not confusing really. Gla gets to 30 (example), gla gets item to turn into pld, and gets 4 new abilities while on PLD. As Blaise said there is no two. I'm so tired of people who don't bother reading anything and killing perfectly good spec threads.
Anyways @ op, my bf plays as GLA (GLD NOW? oh :/ idk) and he was worried about WAR being able to tank too much, like why take a PLD over a WAR, but I figured WAR won't be as good at tanking multiple mobs as PLD will. My bf I guess feels a little gimp when they let WAR do dmg and tank but pld will have to tank and not do dmg, but then I say I'm sure that heal ability in use adds a different level to PLD that makes him more useful than the DD counterparts (i'm a mage, i do hate dd's i'll admit it, stop running out of my buffs ; ; and making me drain my mp because YOU PULLED 8 mobs at once cause you wouldn't stop running, after I used my every 10 min mp get back ability and siphon mp like 8 times already lol)
In the long run we'll have see this in action, i'll invite wars and pld to my parties and end game, i'm not one of those elitists who likes to bring optimal build and act like i'm awesome for clearing it 20 times easymode.
While you are entitled to your opinion you are making a lot of assumptions and comparing this to a different game as well. Not that I don't share the same reservations about the changes, as with all the updates, they have been really well done, and considering where the game was last year, it's a vast improvement.
Anyway, that being said, just wait and try out the updates before you cry doom and gloom, the majority of us voted for radical changes, and thankfully we are getting them, but that does mean that we will have to re-learn different things from time to time. :)
I'll attempt a tl;dr: I like ffxi, make ffxiv into ffxi. Changing the class names will fix problems.
If u like ffxi so much, why dont u just play it? But I'm sure most of us want a different game, thats why we're not playing ffxi. Changing the class names isnt going to magically make this game better.
Honestly it seems like Paladin will be a better tank than Warrior. Warrior seems a bit more like an off-tank really. Someone who can survive keeping hate on adds or can take over if shit hits the fan.
It looks like Marauder's going to lose Defender, though Gladiator gets an ability that seems a bit like it.
Honestly though it seems like the jobs are designed around having at least one of each in the group. A lot of them have nice abilities that support each other or the party as a whole.
I don't think it's the right answer to approach this looking just at their abilities. Gladiator will function off of a mix of DMG, Blocking, Emnity generating abilities, and some healing from the Paladin job, Marauder looks to function off of High AoE DMG, Parry, Few Emnity generating abilities, and some more DMG for kicks. I noticed you failed to mention PUG tanking at all, I wonder if it's an oversight on your party or you just think SE is joking by giving them native tanking abilities still.
Wow that's confusing, but also pretty cool. Do you know if this will be level restricted? Like at a certain point you can essentially "evolve"? How about, do you know where I can read the official thread in regards to this awesome changes? I can't seem to find it no matter how hard I look around lodestone.