With the exception of primals i dont want this.
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With the exception of primals i dont want this.
They totally unbalance the game so having an actual two hour cooldown period for them would be excessive. If they want to actually provide challenging encounters they need to take into account that we will make use of these abilities too. That said if they balance the fights in a way that you need to use these abilities to win, that would be extremely crippling. Two hours cooldown between each encounter? Talk about punishing.
Once per fight sounds more reasonable, depending on how it works in practice.
Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.
Being harder than one of the easiest games ever made means nothing.
I bet Ifrit is harder than anything XI ever tossed as you as well. The only difference is that in this game, you actually get to try again in a short timeframe and don't need to wait hours/days/weeks to retry.
Once per week FTW.
You are right, people never 2hr zerg King Vinegaroon (chainspell stuns + DPS 2hrs), melee burn vrtra needs chainspell stun, people fight dynamis-buburimu's molboro without chainspell stuns, also dynamis lord without chainspell stun? i think i can keep going on but really.. the list is too long, every single hard encounter in FFXI revolves around the use of 2hr abilities. (I am speaking from lv75 cap perspective because i quit before they raised the cap)
Unless of course unless you only fight stuff like Genbu until the end of your FFXI career, then yes my comment doesn't makes sense.
Yes it is harder than most FFXI's contents. I hope people dont start bringing AV up, AV doesn't comes into equation because impossible doesnt equal to hard.
"until the end of your FFXI career" Ahaha you people crack me up. Career, whatever next.