My point is more that if the dungeon queues are super long in general, it'll mean people get roadblocked by them while actually trying to continue the story is all. I'm not really against having story-relevant dungeons, but I am against having the quests for them be mandatory to continue the MSQ line, because it just means people are stuck without a way to advance before that queue pops.
You're right though, I suppose the OP is talking more about farming dungeons for exp, which while common in other games isn't really as accepted here.
