To clarify my idea, I wouldn't want to be able to add materia to U/U, just to be able to convert them.
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To clarify my idea, I wouldn't want to be able to add materia to U/U, just to be able to convert them.
That I'd be fine with; it's even more logical than the alternatives. The only option you have for U/U's is to throw them away when you're done - and in a Post-Materia game I think that's kind of stupid - at least as, if not more stupid than putting a socket slot on them would be.
If someone's willing to lose it, they should be able to lose it proactively.
I guess it's a different in philosophy. I think that the best items should be rare because they require skill and experience to obtain, not because the successful synth rate is low.
In other words, what can you do to improve your success rate at attaching forbidden materia? Get better crafting gear (Improve the character)
What can you do to improve your success rate at defeating a boss? Get better gear (improve the character) or get better at the mechanics of the fight (improve the player)
Because of that I think that drops should give the best items. In order to make crafted gear still useful (in a sense) to players who are getting high end items from drops, I think they should be able to attach materia to U/U. I don't really care about the word "unique" as all it really means is you can only have one of them.
If U/U gear should be the best (which I agree with), then in order to keep materia useful U/U gear needs materia slots.
To me the idea of having Forbidden Craftables be optimal is completely ridiculous because that's entirely just playing a slot machine.
I would actually kinda like to see the top-top of the line be U/U raid drops making U/U items of greatness.
That notwithstanding, though, they've already shown that crafted Unique items can be melded. As such, I really wish they'd go back to the old system of NMs/bosses dropping items that're used to make Unique slotable gear. This keeps crafters in on the end-game while still making it worth while to actually do raids and such. . .