Originally Posted by
Jetstream_Fox
This kind of stuff harkens back to the issue a lot of people seem to have with the game currently, if the probability is 1 out of 476, does the reward translate well with the assigned content? If the gear obtained from this is the best gear in patch wouldn't it be logical to think that by using the ops math, that by the end of the patch the gear out of this mini game will likely already be facing EoL?
For a game that renders each patch gear obsolete every 3 months, having a low probability of getting the gear will likely make this content dead on arrival, maybe I'm wrong, but I it just seems like a really bad way to get players craving that gear, especially if it's targeting old content that SE is still trying to make relevant.