Abilities
01 Gust - Deals wind damage with a potency of 150. 2.5s cast time.
02 Mend - Grants healing over time effect with cure potency of 100 to target for 30s.
04 Hell's Ivy - Wraps target in barbed vines that deal damage over time with a potency of 30 for 18s.
06 Quicken - Restores target's HP. Cure potency: 300. Cooldown: 5s.
08 Nature's Veil - Increases the potency of all spells by 10% for 15s. Cooldown: 90s.
10 Bloom - Grants healing over time effect with cure potency of 100 to self and nearby allies for 15s. 2.5s cast time.
12 Aetheric Synthesis - Reduces the MP cost of healing spells by 25% for 15s.
15 Entangling Vines - Binds target, preventing movement for 10s. Can withstand 2 direct attacks before the effect breaks. Cooldown: 30s.
18 Purification - Removes a single detrimental effect from target.
22 Renascence - Resurrects target to a weakened state.
26 Corrode - Deals unaspected damage with a potency of 100. Additional effect: Damage over time with a potency of 50 for 12s. 3s cast time.
30 Nurture - Increases the potency of your healing over time effects on target by 50% for 12s. Cooldown: 45s.
34 Inner Flow - Removes the MP cost of all healing spells for 10s. Use of healing spells restores partial MP. Cooldown: 120s.
38 Nature's Swiftness - The next spell is cast instantly. Buff duration: 10s. Cooldown: 60s.
42 Verdant Resolve - Restores 10% of own max HP. Cooldown: 60s.
46 Thorn Cocoon - Erects a barrier of thorns around a single party member or pet for 20s. Barrier Effect: When barrier is struck, the striker will receive damage with a potency of 20. Cooldown: 30s.
50 Force of Nature - Causes your next healing spell to critical heal. Cooldown: 60s.
Traits
08 Enhanced Mind
14 Enhanced Quicken - Quicken restores an additional 50% HP on targets under the effect of Mend.
16 Enhanced Mind II
20 Enhanced Bloom - Bloom's damage over time effect gains an additional 10 cure potency per tick (final tick: 150 potency).
24 Leeching Ivy - When a target takes damage from Hell's Ivy, allies affected by your healing over time effects will receive a heal with a potency of 50.
28 Germination - Direct heals that critically hit place a healing over time effect for 30% of the amount recovered over 9s.
32 Enhanced Mind III
36 Sturdy Vines - Targets under the effect of Entangling Vines can now withstand 4 direct attacks before the effect breaks.
42 Enhanced Nature's Veil - Nature's Veil now increases the potency of all spells by 20%.
44 Enhanced Inner Flow - Reduces the cooldown of Inner Flow to 90s.
48 Verdant Blessing - Verdant Resolve activates automatically if your HP falls below 30% and Verdant Resolve is not on cooldown.
Job Abilities
30 Surge - Grants healing over time with cure potency of 80 to target for 15s. Upon expiring, restores target's HP with a cure potency of 300. Can only be active on one target.
35 Corrosive Vines - Consumes Hell's Ivy to reduce target's damage resistance by 10% for 10s. Cooldown: 60s.
40 Profusion - Infuse energy into the land, healing all allies within 20y for 9s. Cure potency: 200. Cooldown: 60s. Auto-attack ends upon execution. Effect ends upon using another action or moving.
45 Life Font - Marks an ally for 15s. The next direct healing effect received by them will place a healing over time effect on all nearby allies. HoT duration: 15s. Cure potency: 130. Cooldown: 45s.
50 Restoration - Restores HP of self and all allies. Cure potency: 600. Additional effect: Removes all detrimental effects. Cooldown: 180s.
52 Nature's Boon - Infuses target ally with energy for 10s, triggering a healing effect when the target takes direct damage. Cure potency: 400. Cooldown: 45s.
54 Toxic Vines - Consumes Hell's Ivy to deal double the amount of damage remaining. Cooldown: 15s.
56 Frond Cocoon - Consumes Thorn Cocoon, replacing it with a barrier that heals the affected by member or pet when the barrier is struck. Cure potency: 120. Cooldown: 45s.
58 Weald's Canopy - Infuses self and nearby allies with energy for 10s, triggering a healing effect when direct damage is taken. Cure potency: 300. Cooldown: 60s.
60 Flourish - Consumes all healing over time effects on self and nearby allies, restoring HP equal to the remaining amounts on each healing over time effect. Cooldown: 120s.