Im down for this
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Im down for this
Make it more unique - make it a crafting raid!
Full endgame crafting and gathering equip plus food required, just as in raids. People need to gather the mats needed to craft the required items in real time with AoEs regularly forcing you to interrupt your rotation and move, otherwise you die or worse, wipe the raid, so you gotta be quick. Watch the adds! They may not see you using their internal stations to make the craft easier or pillage from their stocks. Naturally, the customer demanding the goods has an enrage timer as well.
Nope! The name of the game is attracting as many new players as possible while giving current players juuuuust enough to keep them from cancelling their subscription. That's why Palace of the Dead was made for level 17 newbies who don't hit a button every GCD and all the monsters in it die in 3 hits. It's also why every seasonal event is as boring as possible and focuses on low level FATEs and doing "talk to this person 3 times" quests. Anyone in full 240 (which at this point should be literally everyone who has been playing the game for the last 2 months thanks to welfare upgrade items) should expect basically no content that actually makes use of their current gear, because the easy mode raid will drop higher item level stuff.
Are you saying new players are too stupid to raid or what? When I said new I meant people who start the game later than now, which would lock them out of rewards simply for being here at the wrong time. They will be ready to raid one day. All I suggested was allowing people to not miss out on a specific reward they really like just because they weren't playing or raiding as of today. Everyone would still only get one reward per raid event in my suggestion, as they would have to give up the newest reward to get an older one. You would still be ahead if you started doing the events sooner rather than later.
Where did I ever say new players were stupid??? All I said was can any events/content be focused on the ready current players. Nothing is substantial for us we always get the hand me downs. I guess thats what we get for being the dedicated player base that keeps the game going.
Whether a raid or a light party duty, i love the idea of seasonal dungeons or trials with special rewards. I think things like that can help spice up seasonal events.
I think its really funny, just how much the playerbase is worried about their "limited resources". I don't think that the amount ofresources they have should be a limitation on what ideas we give or what ideas should be implemented if they are fun.
As players it's not out job to worry about their resources.
That's like being a kid and not asking your parents for stuff for Christmas because you think they don't have enough money.
We shouldn't let server limitations or limited resources even enter our minds, if it's a problem then they will say so.
I do respect all the replies and thoughts, thank you for that.
One point is that, I did mean it for current players and not so much for new players. I am not a hardcore raider atm, but I do think that having ONE raid event a year really wouldn't be so bad. Considering we have like 20 new player events.
"New players have enough to worry about" sounded pretty condescending to me, as if them being new was a reason to not care that they might also want to take part and get those rewards later. How exactly is it "hand me downs" if you make the reward system inviting also to new raiding players, so no one is missing out? It's like people see the words new player and immediately cry fowl even though I didn't ask for nerfs or level 17 raids. It's end game content for end game players, except the rewards are motivating to future end game players as well while at the same time remaining somewhat exclusive. What's so wrong with focusing on everyone instead of the small amount of players who are ready, willing and available to raid just this moment? I don't want another Lightning / seasonal event / promotion fiasco (you have lost your chance to get the items), but rather something like veteran rewards (you are behind but can get the items eventually). The former does not motivate a player to become a long term player, whereas the latter does.