Originally Posted by
Myon88
The sort of metagame behind constructing crafting rotations is quite interesting to me, and I was wondering if anyone else took a more analytical approach toward determining what the optimal rotation for a given situation is.
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So basically you can see that the only way to fit extra touches into there would be,
1. Find a way to complete the item in 4 or less synthesis actions, which hints at the next craftsmanship breakpoint and/or a different approach (brand/name skills, etc)
2. Use durability regeneration skills that restore 110 or more durability, which becomes a simple addition problem (MM2 + Manip + WN1? for example), which hints at the next CP breakpoint to fit those in
3. Some combination of the above
4. And of course, you could find a macro that uses the same number of actions, but somehow combines them more effectively for more quality gains, that's a possibility too
Anyway, I was just a little interested in the analytical process of proving that a rotation is the most efficient one. Those of you who've been here for some time have no doubt thought about these things.