I'm playing a game currently where every item has a min/max you can sell for and it changes depending on the demand. Im not sure if thats a good thing or a bad thing, I'm not good with money or markets!
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7 8 n 2 dont bother me
Most of these sound like simple QoL things that could be fixed. Hopefully they are eventually.
As far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
It's funny that every other MMO on the market has figured out a way to have wide open worlds, with thousands of players throughout, and not melt your graphics card. Maybe it's too hard for SE to figure out, but it sure as hell isn't impossible. Of course, I remember when MMOs actually used up RAM instead of just streaming every little detail every single time you encounter it, and then trash the data again when you move away from it.
Tend to agree about limitations in general (but I will always include housing) .
Most of what you mentioned has been brought up at one point in the past so hopefully one day SE can poke away at some of these QOL changes and the countless others ppl have mentioned..
/fingers, toes and eyes now crossed in hopes :)
The only limit which annoys me is the inventory limit. I need more space ;__;
Prior to 3.0 release they stated that they was either bringing in flying or swimming, in the end they went with flying. I think I remember them stating 4.0 we will see swimming.