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Originally Posted by
Phireblast
1. Bland layout and/or concept.
It's basically Halatali HM(which was also boring imo) but on Gilligan's island. Not only it doesn't really try to hide the fact it's a mere hallway, but it even mostly used the pathways of normal mode. You can still make a hard mode dungeon feel like it's something completely different. Examples of something that tried this was Lost City and Copperbell.
How is that any different than the other NM dungeons? All the HM dungeons take you down a shortcut or an alternate route but still end up around the same location.
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2. The boss fights aren't engaging.
The first boss(if you even want to call that a boss...) is just straight up adds. Boss fights like these can be fine if executed in an interesting manner, but this dungeon failed to do that. They were just....adds. That's it. Nothing really dangerous outside of a few conal aoes that gave vuln stacks. They're just...adds.
It's a nice fresh air from always tank and spanking. Idk about everyone else but I'm tired of standing there, moving 2 inches to dodge AoE. Getting annoyed at people who can't do a simple mechanic right. Doing the same Boring Rotation to a boss. Everything doesn't need to be a 1 boss fight....
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Although I am annoyed that Ymir gives the middle finger to melee, that isn't where my gripes come from. To me, the mechanics only existed there as a "oh, just make the boss do this so the player thinks there's some type of difficulty" rather than "let's make these mechanics interesting like what we did with sohr khai!". Some examples are the shell switching that completely ruins openers and the ice skating rolling rink of death(except pretty much a good chunk of the place is death).
The ice skating is more of an annoyance than difficulty. There's just times I can't be asked to move and just take the hit. Sohr Khai is like piss easy at this point so idk how is it any different than any other Expert Dungeon we have ever had?
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Mistbeard in concept is a cool boss fight. Everything else, not so. The fight is literally a striking dummy since most of the mechanics aren't dangerous. The main worrying mechanic, Dirty Venom isn't even always a threat. There were times where my party didn't even get the debuff at all for the entire fight.
See that's what happens when you're overgeared in any Dungeon, Trial or Raid. Idk about you, but Im fine with that Dungeon. It's not long or annoying or tedious. It's nice, quick, and easy 30 mins for my daily.