Hullbreaker just seemed so short, perhaps because of being easy or it really just being short?
Sohr Khai is rather fun, and while not mentioned i have not yet tried Aquapolis so perhaps that one is also great?
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Hullbreaker just seemed so short, perhaps because of being easy or it really just being short?
Sohr Khai is rather fun, and while not mentioned i have not yet tried Aquapolis so perhaps that one is also great?
Hullbreaker HM was very disappointing, probably the worst of all lvl50+ dungeons in my opinion with incredibly dull gated trash and easily forgettable bosses.
The first "boss" room in Hullbreaker HM, if it can even be called that is terrible.
Killing a few waves of trash, making you run around the room.
This meant to be a Halatali HM copy with the mini trash towards the end.
I don't know what the people where thinking when they designed this dungeon.
Dungeons from Aetherochemical to Sohr Kai far outshine this place.
I found that both dungeons offered some of what the player base has been asking for of late.
The biggest is non circular battle fields. The Pony long channel and Dragon hopscotch fields both serve up differences that are most welcome. Both offer positioning challenges to master, and things like the water of doom and how to avoid it for the last pony rush (make sure the cloud has not trashed the walls at both ends) is a nice touch. The dragon requires that the Tank hold the mob so DPS can hit it without being left somewhere difficult when AOE's come along. Healers who complained about napping thru the last 2 60's have something to heal the team through in both.
Hull is indeed less fun, but it also moves, and has some interesting things. Snail is about as hard as the Lost City Moth, Mistbeard requires some attention. The 1st fight made me smile. "The say people need to learn to dodge better? Here have a big scoop!" Good practice. It DID feel a bit like training, which is the dungeons 'story' now. Some of the trash seems to have pretty beefy HP though.
For the basic all purpose "These will get run a ton by all skill levels of players" dungeons they are pretty solid. If one is a raider, of course they will seem meh.