so the thing about cns that rubs me is that it can be used for more mp or high damage(and who doesnt use it for the damage respectively?).... the potency and cd time change was something i also suggested in probably the wrong thread a bit ago, but my reasoning was to take sole survivor and shift the mp part of carve n spit to it, and allow it to silence on DA use,- it would hit targets like abyssal drain does with no damage or low potency just each target hit would grant mp back, this way even on a boss fight SS could be used to get mp back like cns does without having to make that choice.(also rename it aspir and shorten the cooldown so it gets more use for resource management) the DA silence i felt would be cool if anyone really cared to use it?
I also feel like soul eater should be a good damage cooldown attack, so i thought making carve n spit a true souleater, with a DA effect to proc a crit and drain hp like lifesurge would fix the theme side of things and help with self preservation.
the rest of the kit is ok, its weird like dp blind or dd evasion, but they can be used in weird situations for more tankiness. The real issue id like to see done to drk is to make reprisal work like low blows and not be bound to a proc that relies on the cooldown as well, maybe just flat out reset it on a parry AND hsve the option to force proc it on DA usage for OT role or just if you need it for a tankbuster in general.
