Yeah, but what about how funny is it?!
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Yeah, but what about how funny is it?!
Are you saying I shouldn't stand with my dps and throw up PoM/DS Medi 2 > Regen > Assize > Asylum > Cure 3 spam
This should be a task in the Novice Hall, monster come at you with aggro, you run to a tank npc that flashes repeatedly and make the tank pull the aggro off you or something.
I get pissed as a monk when this happens. Forget my positions, I can't even catch the damn thing.
I've seen some healers decide they're going to run all the way back to the start of the dungeon for whatever reason when a monster is on their tail, can't tell if it's genuine greifing but it's either that or what OP mentioned about running around in circles like a lunatic.
NO WAY! If I grab agro as a healer, all bets are off. It now becomes a race to the start of the dungeon. I turn and use sprint if I have to, but I am getting to the dungeon starting gate first! Woo Hooo!
Sometimes we have no choice >= I've had many a tank ignore a mob that I aggro'd, and it's either I pop sprint and run and try to live, or I just sit there next to the tank hoping they decide to do something.
Though yes, most times running next to the tank is the right answer.
This really sucks when the healer does this since with a dps that doesn't follow directions like that I just let them keep aggro and pick the mobs up when they die, but with a healer if I do that, I will die also.
It can be difficult to alter habits picked up from other MMOs. After years of it being customary to run away from the mob smacking you in the face, it probably won't occur to new healers, and damage dealers, to run TOWARDS the tank rather than away. I've often given out this tip to newcomers in the dungeons. And I've started to apply this in other MMOs as well. Which makes things interesting for other players, as they're not accustomed to having the one whom stole aggro to run towards the tank.