True, though I do want to add that the only time I can see Parry as appealing is when there are multiple enemies attacking you. Just like Crit becomes appealing for fast hitting damage dealers because of the multiple chances to proc crits, so does Parry when there are multiple chances to proc that 20% damage mitigation. Any other time, it is relatively useless.
I always rely on my DEF/MDEF stats for defence; the 20% damage mitigation that may or may not happen is nice to have.
I can't think of a WAR skill that is equivalent to DRK's Reprisal and PLD's Shield Swipe. That's already one more skill that is more useful than the aforementioned two. If SE is intent on balancing the 3 tanks, then I hope they would also change those skills into something more useful.
So far, changing Parry into an inherent stat in the weapon similar to how PLD shields and block work is very appealing. This way, SE can tailor the weapons based on the jobs that do use those weapons. (ie. DRK 2H swords would have a higher inherent Parry stat compared to WAR axes) That would leave a vacuum on all equipment where Parry used to be though.
