Are you seeing Vit capped with current gear? If so, how low can we have our character's base Vit to still get capped?
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Still wondering if it affects evasion
Is there a good FAQ for game mechanics?
Old good 2.0 had secondary stat based on primary stat like DEX affecting parry rate, STR affecting parry strength.
They nerfed it, however i still don't understand why.
Now secondary stats are based on current class, gear and melds.
EDIT: evasion is constant value now iirc.
So if there is no hard or soft caps on your own character attribute stats... is there any argument against using all your additional points on Vitality?