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Eso/lore are a nice consolation prize when you lose a game, though. When you're on loss #8 for the night, at least you can console yourself that you got 80 lore out of the two hours you wasted queueing for failure.
Something needs to be done about feeders, but making it so you only get PVE tokens for winning isn't really an option when you just get stuck in a losing streak because the people queueing in your "time band" don't have innate team chemistry.
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I agree, i don't mind if people lose they still get tomestones, But the feeders, i've seen quite a few people being punished for it already, and that makes it feel just a slightly bit better when i get in a team and some herp derp noob goes like
"Just here for tomestones don't care if we win" And proceeds to feed. -> Report -> Copy paste his text + time -> Enjoy knowing he'll be punished most likely
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Actually I encoutered just few times and once I even didn't understood if our healer just didn't know what to do or he was just trolling (ended with something like 8k heal and he was just setting DoTs on enemies...)
But all of them didn't had even the bronze tier.
I agree with the first post solution, but I would even suggest to apply it only to all the players that hasn't any rank, if it won't work and Esofarmers will continue to harrass the pvp comunity just go on and step by step implement ways to stop them.
Bronze it's quite easy to obtain for anyone interested in pvp (even if you are a new healer), but I doubt esofarmes will first try to get a tier to after afk and get tomes, it won't be rewarding for them.
Anyway there are TONES of solution for this problem, just pick one and set it up, after when the Relic rush will pass, you can even mind to soothe it or even remove it.
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Seems like monday night is the worst for this i would see tanks just go in and dance and afk, when i called him on it of course he starts blaming others. Maybe add something where you have to do X amount of damage/healing or actions if the player doesnt meet that threshold they get nothing.
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With all the issues Feast has, it sure makes me appreciate Seal Rock.
At least if you get two bad players in SR, the game is still recoverable. Not so with Feast most of the time.