My thoughts exactly. Not to mention other staple abilities like DA + Abyssal Drain are woefully underpowered in PvP. Even if you hit multiple targets you'll rarely recover more than 800 HP because of Stoneskin and other shielding effects, and it can't be sustained anyway because of MP issues.
These are all nice ideas, however I feel like it these fixes won't change much in the grand scheme of things. Allowing DRKs to shake off CC abilities from enemies won't stop the fact they can't 1. Shield allies, 2. CC opponents, or 3 provide a significant enough burst that it can't be outright ignored like lots of people do now.
I feel like a better direction would be to allow DRK to become the group CC master tank, since neither tank does that on a large scale outside of Mythril Tempest, Glory Slash. That was sort of the modus operandi of DRKs when Seal rock was a thing to keep people from capping towers.
You could give Carnal Chill a Binding effect and maybe add an ability that has a group sleep effect. We've already got a group AoE Heavyso thats taken care of. Maybe also add a effect Heavy or cure received down effect to Dark Passenger or Abyssal Drain. If they're not going to bump the potency of abilities to bring it more in line with WAR then I think "CC/debuffer tank" would be the way to go.
Its either that or start bumping potencies of major DPS abilities. Either one I wouldn't mind. I just would like to participate in the feast and not feel like I've gone from burden to beast the moment I switch from DRK to WAR.
