Oh, gee, instead of making something thats already there better people want it axed because "right now its not fun".
I'm glad none of you design games.
Parley is making it in for 2.0, and it's going to be great.
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Oh, gee, instead of making something thats already there better people want it axed because "right now its not fun".
I'm glad none of you design games.
Parley is making it in for 2.0, and it's going to be great.
I have an idea on how they could fix Parley. Make it into tetramaster *vanishes*
That is just adorable, or outright delusional. Where was it said that parley is going to make the cut? Parley is a lingering vestige of a time when FFXIV considered combat and crafter/gatherer classes to be on equal footing, a concept that is itself going out the door. And given how much ass parley sucks, I hope the former takes the latter with it.
Hire Infinite Interactive to do the Parley.
http://www.youtube.com/watch?v=2RrilKF6Dxk
Win.
Kill it with Fire/Ifrit >_<
The problem with Parley is that it has more in common with the card game 'War' than it does with something requiring strategy like 'poker.' Not only is it 100% up to chance, but the only skill is in picking the largest point value out of what you can see.
parley is cool as hell. I hate it when people get frustrated and say they dislike it just because they aren't good at it.
I’d like to see not only an expansion of Parley, but more and varied mini games throughout the game world; Tetra Master, anyone? How about some form of Three-card Monte, Dice, or shell game from back alley street venders?
This may not be for everyone, so these don’t have to be a required part of the quest line, but it’s the little things that make the whole of a game great.
Mini-Games, new Development Tag please.
The Parley system is incredibly boring even more so than crafting.