I assume that the main scenario has to change somewhat in 2.0. For one thing, many of the areas that the story takes you to are changing. But beyond that, Yoshida said that he didn't find just running from place to place all that interesting, which is one reason he decided to make the main storyline aimed at battle classes, with separate stories for crafting and gathering classes. So I assume that even if a lot of the story is the same, the way it plays out will be different.
If the dev/loc team IS giving the main scenario a re-write, I look forward to what they come up with. I think there was a lot of interesting stuff in the main storyline, but as people in this thread have mentioned, much of it was thrown out there and then just left hanging. Also, I often found it hard to tell who the various NPCs were or what they were talking about. Sometimes characters would just kind of change the subject at odd times, which was a little frustrating.
But it seems to me that the storyline is more focused and more fleshed out since the XIV redesign began. I don't get the "huh...wha?" feeling like I did with the original main storyline (and much of the FF XI story as well, to be honest). It's pretty refreshing, actually. For example, I really enjoyed the Twin Adder quest "Two Vaans are better than one". It had a nice cutscene, with fully realized exposition and an interesting conclusion. I love the job quest stories as well.
Thank you, dev/loc team, and keep up the good work. I'm really excited to see what's coming next!
