specialists now will get a stat boost with 3.2
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specialists now will get a stat boost with 3.2
as there is a new master book 4, I am assuming the specialist recipes will be in there, and the masterbook 3 ones have been opened to all. I'd also expect that to be a pattern going forward.
you do realize that even with the specialization omnicrafting is still mandatory, right? the idea behind specialization was to force people to choose, the trouble is.... it was too late since it was mandatory 50 crafting for do anything worth it.
worst the whole idea of specialize people in a game boosting about allowing to do every jobs/class with one character was idiot from the start. i do hope that they will drop it on the long run since it don't bring anything to the game.
I think they may be moving to have specialization not being a limiter, but a bonus. Basically Specialization should be "Choose 3 crafting classes. You have an easier time crafting items using these classes."
The 3.15 Relic crafts showcased the problems with limiting recipes to Specializations. "Easy" but necessary crafts ended up with stupidly inflated prices. If Specialist recipes return hopefully they will be variant recipes (i.e. require fewer mats, need less quality to HQ, etc.) rather than than exclusive recipes.
Do note that crafting and control bonuses are being added to the Souls of the Crafter.
Quote:
[3.0] Craftsmanship and Control bonus parameters will be added to Souls of the Crafter.
Rather they improve or make the whistle system a bit friendlier, only use about 2 or so actual specialist skills, thought they were suppose to help with the ease of needing a lot of cross-classes, but its just so much easier to actually use the regular skills with cross-class. >.<
I hope the new recipes don't need 850 craftmanship/800 control ...