SE just hasn't figured out how to make a tank job viable in both XP parties and raids without making it OP. When they discover the secret, things will get better.
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SE just hasn't figured out how to make a tank job viable in both XP parties and raids without making it OP. When they discover the secret, things will get better.
The enmity system is so bad in this game. It's a huge turn off for me at the moment. Anyone who thinks that Curing to get and maintain hate is a good system for tanking in these games is retarded I'm sorry. People wanted specialized roles, why do I have to heal? Why do the hate skills not have the correct scaling considering the GLA lower damage potential?
Thing is a mess and it's only the players ingeneuity that has even made it tolerable up to this point.
I've leveled Thaumaturge from 1 to 44 in the past two days partying and I would just like to say that I only remember the "good tanks" being Gladiators. I'm not saying there weren't any good Marauder tanks, because there were, I'm just saying that the special ones that I had memorable moments in partying with were all Gladiators.
GLA fix is simple, Make parry work with shield (dunno if it was intentional but it seems like it was a mistake) up block rate signifigantly. However GLA is fundamentally flawed in the class system itself the same way CON is. It is my understanding that classes have defined roles but are supposed to be able to be flexible in way that allows them to bend the rules. I've seen some talk about GLA dual wielding and two handing weapons but putting that aside thier main role is to be the toughest SoB in the group. Holding hate isn't the problem with them it's dmg output vs damage mitigation and recently they lost alot of both. So here's to hoping 1.20 brings a fix to the parry and block rate issues and we see GLA's taking the frontline for thier dmg mitigation skills since MRD will always be desired for it's dmg output in situations where it's more effective.
Also Wardrum II wouldn't be a bad idea.