the only down side I see to this is if you mark players for certain boss battles and as you do your pull macro they get taken away.............do it! ;3
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the only down side I see to this is if you mark players for certain boss battles and as you do your pull macro they get taken away.............do it! ;3
While I get that a pull macro can be VERY useful in raids when in progression and your gear is such that without everyone pushing out optimal openers you may wipe to enrage timers, in general pull macros are pointless and a waste of time. No 4man dungeon, 24man, or 8man (non-raid) is tuned such that the DPS check is so tight that its needed.
If i ever see one of these macros outside of raid, what happens is shadwalker and pull myself because the tank is wasting time. I mean in 99% of dungeons even stopping at the boss entrance unless the healer is way low on MP is not needed. The extra DPS gained in the optimal openers is much less then that of what is wasted standing around for 15-30seconds.
There is a time and a place for pull macros, and that is progression (savage) raiding, and really no where else.
I hit mine on accident once, weirdly it was around that time shit started to hit the fan and it counted down our demise.
I have a 10,5,4,3,2,1 macro I use for "hard" 8-man content -- any of Alex Savage, current Ex-Primals. Still use in when running Coil for fun, even though its probably not needed. (Along with the special bennu counting t12 one)
Never saw much point in regular dungeons.