I generally throw it up on GC or at the tail end of pulls so that the healer might have a chance to throw out another AOE to bring down low health mobs. I save it though if the pull is mostly magical, which is less often.
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I generally throw it up on GC or at the tail end of pulls so that the healer might have a chance to throw out another AOE to bring down low health mobs. I save it though if the pull is mostly magical, which is less often.
last i heard it mathed out to 8% damage reduction. By itself it is fairly bland, IMO it should always be paired with something, not used as a stand alone CD
With most of the attacks in A4S being Magical this makes Bulwark, Sheltron, and Foresight good abilities for tanking Dolls. Better than nothing ^^. Otherwise, I usually just combine Foresight + Awareness as a single cooldown since their timers are the same.
Curious. People have been saying in this thread that Foresight prevents about 5 or 6 percent of damage (raising defence by 20%). Combine that with Vengeance, which prevents 30% of damage, and how does that math work out while dealing counterattacks of 50 potency and Bloodbath recovering 25% of damage dealt as health?
I think the bottom line is that it reduces physical damage. Whenever you are taking physical damage, it is of benefit to use.
Macro it to bloodbath and/ or berserk like I did. They all share a 90sec cd. Then just double tap the button problem solved.
Yea, as others have said it's a bit underwhelming when used alone. I typically pair it with convalescense, or sometimes with awareness if I don't need it for raw intuition protection.
Foresight increases physical defense (look at your Attributes before and after popping it). Foresight isn't to the "damage reduction" mitigation like Rampart or Vengeance, but it's still defense.
I use it often. Granted, it's the first defensive CD I always use, as I never want to be completely naked during most fights, especially bosses.
Foresight is good.
If your basic defense mitigates 40% of incoming damage, then Rampart's 20% is actually only acting on 60% of incoming leftover damage. 60% x .8 is 48% so Rampart's 20% actually only mitigated 12% of true incoming damage.
Raising your 40% mitigation from defense by 20%, will increase it by 8%. 8% doesn't sound like a lot, but it's 2/3 of what Rampart did. Most people do not look at the Defense mitigation model correctly, and they compare Foresight's mitigation to Rampart's advertised mitigation, instead of Rampart's actual mitigation effect.
Full 210 tank gear defense with protect mitigates about 42% of incoming damage at the moment, so Foresight is a little better than 2/3 of rampart, and will get better over time again as we gain item level. Of course, it only works on physical.
Extreme versions of this model are nice to illustrate the difference in scaling. If defense mitigates 0% of damage, foresight is useless. If defense mitigates 50% of incoming damage, foresight is exactly even with a 20% mitigator. If defense mitigates 80% of damage, Foresight would be 4x more effective than a 20% mitigator ability.