Going into AST territory with having this class be able to provide HoT and shields, however as this class stands it would be much too OP imo.
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Going into AST territory with having this class be able to provide HoT and shields, however as this class stands it would be much too OP imo.
Wasnt Dancer healing more based on the party attacking the same mob to allow them heal per strike? I never got to far into leveling my dancer on XI. Think only level 15 or so.
I'd love if we can "mix" the same way mudra is weaved.
Needs some more balancing, but overall an interesting layout and well thought out, I like it. As others said though, a few things just seem far too imbalanced to be feasible in an in-game environment. raise some TP costs and increase cooldowns on certain things though and you may have something =)
Chemist is one of my all time favorite Final Fantasy Classes. I'm hoping its added to the game sometime as a healer. Would make me so happy!
I think it's not, seeing as there is a lot more decision making to be made here. Potencies can be fixed, but to have really strong heals you need to use your back stock stack as well as supplement it, and a supplement is only available once every 20 seconds (kinda like dark arts is available and augments stuff).
It's true that they used TP, and I loved Dancers a LOT in FFXI, but TP worked fundamentally different then. TP was built by hitting mobs with auto-attacks and before DNC, was only really used for weaponskills.
They give you all your TP right at the start here. So for most things, I see TP as sort of an unfair resource for healers to use since it's so quickly regenerating. That being said, for most fights MP isn't an issue for most healers, so perhaps it's more balanced than at first glance, dunno. It's interesting nonetheless.