Content that doesn't get boring after 1 month.
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Content that doesn't get boring after 1 month.
something which doesnt have Ilevels and your gear is outdated by the next patch. and tons of story prior to going live...
We have more pressing matters atm that need addressing than to be worrying about the next expansion. >_<;
Something, anything, that's not like 3.0 and the patches so far. Meaning; No more repackaging old start-of-2.0 mechanics and serving them as "new content". No more vertical progression only and hyper production of new iLvl gear with every damn patch.
The "Guest" mechanic. I just finished the level 60 smn quest and we had to go to a certain place and that it would be a difficult and dangerous journey but all I had to do was teleport and boom I'm there. Some more danger in the world would be much appreciated. Imagining leaving the city with 2 npcs for your job quest and you have to travel by chocobo, airship or even boat?
I just want a game that's less porting and more exploring and NO, gathering aether currents is NOT exploring.
That makes no sense at all. How would a new expansion be any better? HS is still young and has time to grow better. If SE hammers out another expansion now, it will be equally, if not, worst than what we have now. Just cuz you've given up hope on this expansion, doesn't mean others have as well. Expansion isn't even a year old. New Expansion, doesn't always mean a better game.
He means the Moogle Quests. It was hit or miss to a lot of people but I found them interesting after you figured out how the game works.
I really hope that they won't up the max lvl, we have enough buttons to press already. I have on all 3 of my jobs 3 skillbars almost full with skills.
I don't want to get more skills, for someone with small hands like me it's not funny to try your hardest to play your job properly...