But isnt the GC restriction not the reason we are getting a long queue wait time?
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Reminds me on the latest szenario at World of Warcraft:
November 14, Addon Release: "OMG Human Racial is sooo overpowered in PvP, everyone is stupid not to faction change!!!!"
April 15, 5 month later: "WTF Blizzard, I am Human and have 1-2 hour queue time, fix it!!!!! I don't care that every PvP Player changed to Alliance!!!!"
As said, Players made the issue with queues. So solve them for yourself. The solution would be easy.
@SquareEnix
How about we could see a Ratio of the three Nations in our PvP Sheet. Something Like:
Adders--------Legion--------Maelstrom
15%-----------30%----------55%
the ratio is :
http://www.finalfantasyxiv.com/Eorze...N_Census_S.png
but some data centers are more packed on Flames others in Melstrom and others in adders i guess
Maybe include that at least 1 pvp match should be played in the last week to be count. I bet than we would have another kind of ratio. :D
Is that the percentage of actual qing pvpers or just overall every account gc?
Remove GC restiction. This is one thing they SHOULD have kept from xi. In PvP there were 3 factions as here. Let's say it was 8v8v8. The 1st 8 people of a faction would rep their faction. The 9th guy wouldn't get locked out til next match. They would just be an honorary member of faction B but their points and shiz still went to them. Eg: im an adder and I need 10 more wins for my mounts. I'm number 25 so they make me an honorary flame for the match. If flames win it counts towards my adder pvp rank and my adder achievements because I'm a darn adder. I just played with blues instead of waiting another 30 min.
The system is so brutally simple, kills fotm problems, let's you even play with your friends of dif GCs, makes cues faster for every one (1st 72 people to cue go immediately regardless of GC), and you just make your wins count for your char so you get all your achievements and crap.
It's mind boggling how backwards SE is on this subject.
Removing GC restrictions is a must-have fix for them to implement any longer-lasting fixes. Even if millions of people on every DC (ie more players than the game currently has) constantly queued for PvP and the game could create enough instances to support enough matches, so long as there's an imbalance between GCs (which will ALWAYS be the case), then there will be wait times that differ by at least 10-15 minutes (the length of a match) between the GCs.
It literally doesn't matter at all what else they do to fix PvP. If they don't remove the GC restriction, queue times will not change. It's really that simple.