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I don't think it has to be "savage" difficulty.
Just would really love to see something that isn't mostly faceroll "dodge-the-AoEs" like the tower/ark series and a mindless "zerg it for credit" like hunts and Diadem... You know, for groups of people capable of advanced thought. Doesn't even have to be 24-man; could even try it with 16 and see how it's accepted.
But first the devs really need to fix alliance-making and interface outside of 24-man raids and PvP.
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I feel that the 24 man raids in this game are required to be as easy as they are only because it's a low requirement instance accessible through the duty finder.
I think the potential for a somewhat more difficult content in this game certainly exists, but again, the tuning would need to be quite an amount less than the current savage raid.
The playerbase is clamoring for significant midcore content, especially encounters that entire free companies can participate in.
Diadem is not this content.
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Considering how awful most players have been in 24 man content thus far i would also say no.
It would actually be a nightmare, lol
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I am pretty sure that the next 24 man will once again be a long 1-hour run that no one will >want< to run once its loot usefulness dwindles.
I've seen plenty of people still que for primals extreme, even though undersizing it is much easier, because those fights are fun and its good to help people that still want to clear it without pf. Sure mounts are an incentive, but the design of those fights when they came out strikes just the right balance of challenging but isnt over the top.
Savage usually means that you need top gear to even enter, which is a roadblock. Extremes are generally tuned to the gear that will be obtainable by most when they come out. They also dont have trash mobs and trash bosses that void and sycrus had.
With 24 mans you can actually have two or three bosses all at the same time, doing different mechanics that one or all alliances have to react to. It needs to test your skills and teamwork more than an arbitrary DPS check.
We need content that stays fun, we need it to not be limited to 8 overgeared/overmelded people, and we need to see SE try new things they haven't done before.
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It would have to be easier than the 8 man savage content, for obvious reasons that others have stated like its hard enough to coordinate 8 people, but there could definitely be something harder than the void ark for 24 people. Other games have done it (like you said in WoW) there is no reason it couldn't be implemented here.
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They need to change Diadem HM into incursions with bosses and no flying.
- queue as an alliance of 2 or 3
- bosses with mechanics that require alot of coordination.
- trash mobs
Gold Chest drops loot on par with savage
Silver Chest 10 iLvls lower than the cap
Bronze Chest 20 iLvls lower
Gear and Weapon stats are randomized.
This'll never happen though, because apparently savage tier raiders are the minority. Also be careful what you wish for, you ask for harder content they'll give you something worse than A3s and A4s