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Just because you don't 'think' it'd be difficult, doesn't mean it isn't difficult. Do you know how much coding goes into a big game like this? Not to mention they had to scrap 1.X's way of leveling/ect to improve the game experience.
If you don't think it'd be difficult, do you mind giving an in depth idea on what would be done to separate class and character level? what would be the difficulty of a new tank in a low level trying to keep aggro with someone who's got full 60's across the board?
What about someone who's got your levels compared to someone who's got more all around levels in the same instance?
What you've said so far is honestly, to me, looking like 'My idea is different' but I don't really see much information that isn't vague.
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Okay:
Synched Content
No noticeable difference, because Character level is also synched.
In Sastasha where requirement is Lv15 and synch 18:
Scenario 1: A Level 18 character with level 18 class (18/18) is as strong as a 60/60, because both character and class cannot exceed 18.
Scenario 2: A 60/15 is as strong as a 18/15, because both character and class cannot exceed 18.
Scenario 3: A 18/15 is stronger than 15/15, but weaker than a level 18/18, and maybe also weaker than 17/17 and 16/16 in some situations depending on differences in traits, skills and gear.
Non-synched Content
The only content where it makes a difference.
1 - Outdoor enemies will "recognize" your higher character level by allowing you to come closer without attacking you.
2 - Base stats provided by a high level Character make you stronger than a lower level character with the same Class level.
This doesn't mean you will have the stats of a level 60 character as a level 1 Class, since
a) the gear you equip depends on your Class Level
b) part of the base Stats come from the Class.
c) Traits depend on Class level
d) Bonus Attributes depend on Class level
You will feel more powerful than a newbie, but it makes sense, since at that point you're not exactly a new guy anymore.
In pure gameplay terms, it will merely make it easier and faster to level up, but that "difference" starts fading as your class level gets closer to your character level.
It doesn't make or break anything that really matters.
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I actually really agree with this, but a lot of people haven't played 1.0 and the ones who did confuse the coding/server/structural problems of the game with content. It's very unlikely people will be happy with implementing 1.0 things simply because they're blinded by the news of 1.0 being terrible (half the people who complain about it never even played it at the start, let alone version 1.23).