There. I did a thing.
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There. I did a thing.
I stance dance a lot in lvl 60 dungeons and this is how i run it:
Tank takes an endless number of mobs and pops aoe threat ability (Circle of Scorn or Unleash or Overpower)
On tank pop Divine seal + Regen -> Asylum -> Tetra on tank (if tank is at 50% at this point) -> Cleric Stance -> Prescence of Mind -> Aero 3 -> Holy until mobs are dead or tank needs more healz.
Single target is more or less the same but add Aero 2/Aero 1 at the step with aero 3 and trade Holy for Stone 3.
It seems to work pretty well for me in most occasions :)
Yeah, that does work. Though, honestly I'm not too sure about Holy because if the tank is pulling a lot of mobs, you probably don't want to be dodging AoEs everywhere like he is. Which is why I prefer PoM->Aero 3->Aero II->Stone III spam, but the other thing that people don't watch is their MP when they're spamming Holy. Oh how I remember the days back in 2.55 that people used to spam that repeatedly for the light show XD
/happy emote
Yay! It's a good starter guide overall. You go into the spells, abilities, and traits pretty well while keeping it light and simple.
Not sure if I'd consider Cleric Stance our main ability. I think Cure is since it's our main heal spell.
One use of Divine Seal that you did not touch upon was using it in conjunction with Regen, after the pull. It is very nice way to keep a tank's health stable especially when they are facing multiple mobs and expected to take a lot of hits.
I liked how you went into overhealing. When you are new, or just getting back into healing, there is a tendency to want to keep everyone at 100% all the time which consumes too much MP. The hardest thing for me to re-learn was to relax. :D
I love Shroud of Saints. I pop it whenever I reach 80% MP to extend my longevity and use it on cooldown afterwards. I find I use it more for the MP regen than the loss of enmity.
One thing I feel should touch upon more is when to use cooldowns. Too many players save them because they seem too good to use. Players should use their short cooldowns as a matter of course.
Anyways, good job Hyperius Ultima!
Thanks for the feedback! I'll go ahead and touch it up a bit.
Holy is good primarily because of the stun component. It allows the tank to recover HP via regen ;). True you do need to watch MP but for trash mobs its generally fine and the fight is over long before your mp runs dry. For Bosses, I sub in Stone 3 as it's safer and more MP efficient.
if you use: Holy -> Aero 3 -> Holy -> Holy + Assize -> Holy...
the monsters are stunned while you use Aero 3. if you use Aero 3 and then start spamming holy the enemys are not stunned while casting Aero 3 and you waste the stun of the second holy, because the monsters are still stunned from your first holy, means they are not stunned while casting your third... and use Assize only after a few holys and not at the beginning to get some mana back and be able to use holy more often.
for single target Aero 1 is a DPS loss once you have learned Stone 3. the combined potency of Aero's dot is weaker than one Stone 3. so only use it while moving, if you dodge an aoe for example (because it's an instant cast).
So far I noticed shroud and presence of mind descriptions are wrong. Will look more at length later