The part in Halatali during 3.0 was also excellent. I only wish you could replay story instances without rolling an alt.
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Disagree. 1 week later and I've noticed.
-short MSQ (first MSQ update to not include a trial as part of the story)
-No new primal (Thordan is not new)
-1 less dungeon (I can confidently now say that this decision is hurting the game)
-no side story (Hidebrand-esque) content.
-no relics (hard to believe we are 5 months into Heavensward and these still aren't out)
Of all the major patches, it's the smallest, and took the longest to create. Going to need a quick turn-around for 3.2. If they try to stretch 3.1 for 4-5 months, there will be tumbleweeds rolling through Idyllshire.
I much prefer the tighter story quests. Every quest served a purpose and moved the story forward. No longer do I need to go fetch some ingredients for a herbal tea because precious minfilia is stressed out. Or being asked to check on Staflbon (guy that lets you into Cid's workshop in Mor Dhona) to see if he needs a hand with anything! Like wtf?! I hope they stick with this format for the story it was very engaging.
This.
Besides being the smallest and the one that took the longest to be available, it's BY FAR the most bugged patch of all time.
DF issues, all kinds of Vanu Vanu beast tribe bugs, all kinds of Diadem bugs, even the wrong amount of materials for red token mats exchange, just to name a few...
This and don't forget the Pet Battle. Both new systems will have taken a lot of development time.
If 3.15 brings Relic and an additional Side Quest Chain in mid. December, than I take that model for the future with bigger Content for 3.x Patches and some smaler Content in between of 3.x5 Patches.
Anyway, I want to see al Relic Weapons, show them to us SE :D
I felt that the MSQ quests were a bit thin, but that the Void Ark story made up for it. The final cutscene there was as beefy as any in the 3.1 chain.
The new dungeons were beautifully designed, but the quest lead ins were not exciting at all. It's like someone spent all their effort on a perfect science project, with beautiful printed labels and perfect charts and graphs and rock solid results, then realized the morning of the science fair that they'd never actually written up the "introduction" or "conclusion" for their display board, and hastily slapped it onto the display in marker at the last second.
Well, the MSQ this time is 9 quests long. However, a large portion of the quests are just going to Point A to Point B and that's about it, making it feel even more shorter than it actually is. I mentioned 2.1 was mostly filler quests to just give the patch a continuation of the main story, but even that had a little more meat to it compared to 3.1.
Yeah, that was undoubtedly the highlight of the main scenario quest. Aside from the usual trial per patch, I'm hoping to see more instances like this integrated in the main scenario.
I find my lack of fighting Derplander disturbing.
As it has been mentioned, it seems our 3rd EX dungeon was replaced by Diadem. As I see it though, I have a sneaking suspicion that Lords of Verminion took a lot of resources from Yoshi P and Co.
I agree, though, that patch 3.1 does feel smaller and I do attune it to the lack of a 3rd EX dungeon. Honestly, when you think about it, there is no need for an additional EX primal fight.