Btw, I think traits really ought to be removed. They were a trap of uselessness even in ARR.
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Btw, I think traits really ought to be removed. They were a trap of uselessness even in ARR.
The only class I playisa warrior, and all warrior skills are cast-able while moving. In a pvp situation, I prefer to have absolute control over my character at all situations, and thus, I don't like to use the d-pad to hit skills buttons because that would require me to remove my thumb from the left analog stick--causing me to lose control over my movement for a brief second or two. So I have all my skills on the portion of the cross bar which are trigger-able by hitting the face buttons square, circle, triangle and X. At level 60, and counting PVP skills, cross action, and sprint/limit break, I think the warrior has about 40 skills. Not to mention potions or other items to maximize dps bursts. This mapped out across 6 (7 actually for other reasons) action cross bars. The remaining two I use for companion/chocobo stances, two emotes for leves, and miscellany.
With my set up, I can run around like a monkey and hit all my skills without ever taking my thumb off the left analog stick.
I don't want that to change...
And besides, isn't 40 or so buttons enough? Depth of gameplay should be increased by making the underlying mechanics reward higher skilled play (timing, correct skill choice given a situation, etc) and not more buttons.
If anything, I think they can maybe combine and remove some buttons. For example, is Unchained really necessary? Also, there's 6 buttons to do the warriors 3 combos which end in either butcher's block, vengeance, or storm's eye. This can be reduced to 4 buttons in the following way:
*make hitting heavy swing a second time result in skull sunder.
*make hitting heavy swing a third time result in butcher's block.
*make hitting maim a second time result in vengeance.
So,
to do the butcher's combo you would: heavy swing X 3
to do the vengeance combo you would: heavy swing, maim X 2
to do the eye of the storm combo you would: heavy swing, maim, eye of the storm
You don't need a separate button for:
1. butcher's block,
2. skull sunder, or
3. vengeance
This change doesn't reduce skill level required to play... cuz let's face it, hitting a,b,c doesn't require any skill...
BUT it does reduce clutter, and allows for a better focus on the aspects of the combat system that does require skill - like timing and option selects.
It's storms path not vengeance. The amount of skills is fine for my Warrior on Ps4, no need for extra shortcuts they fit onto 2 hotbars easily enough.
tank hotbars are the easiest lol. first two images are swapped by just pressing R1. third image is extended hotbars
https://i.gyazo.com/b38196b0de8d6af7...e522a0ed8c.png
https://i.gyazo.com/fd3185257fa6a3a8...99f7f7952d.png
https://i.gyazo.com/f00cbca89422e5f4...4ec1e385dd.png
Yes storms path my mistake. But u didn't read my post. If u store skills on left side u need to stop movement to hit skills. I don't want that