No they didn't. They put the resources for the third into the Diadem.
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It's an ok patch.
I'm not too interested in Verminion, so that's a large portion of the patch that I'm not partaking in.
Was never interested in gold saucer, i only do diadem if it's premade with people i know and the dungeons well... Sucked the plant one looked nice but there was no interesting new mechanics.
I look forward to Void arks unfolding story, nice to see diablos as a threat again and the MSQ was well kinda bad imo... It was short and nothing really happened and the WOD introduction was handled poorly.
It's an okay patch at best
Meh, this patch felt far too small, especially the story. Nice to see some resolve to 3.0 and really loved seeing such but I think most of 3.1's story should of just belonged with the rest of 3.0's. Stuff like Diadem is pretty great though does have its share problems, and LoV got me back into the Golden Saucer. So Overall hoped for a lot more, but its something at least.
Overall I really enjoy this patch (Although unhappy with the bunny ears)
Metallic Dye, some Boots glamour, Challenging Void Ark and Expert Dungeon, The Diadem's gathering (Still can't say happy to Diadem for combat at all).
Them not including the new relics made this patch a -pass- for me. One of the few things I enjoy is that painful grind.
void ark is good, new dungeons are good, even the diadem is ok.
but idk, somethings is missing.
I was expecting a bit more from the void ark. it is not as epic as i was hopeing for.
- Diadem is just monster grind, almost no mechanics to it and has many negative points
- both dungeons are imo great. nice feels, nice visuals, the fights are engaging. after finishing the arboretum i was wondering what it's original difficulty was like
- and lords of verminion... it is actually pretty well done, but i still think the majority wasn't asking for this. i would have rather seen a real hard mode dungeon or mid-tier raid
- haven't had a chance to do thordan ex so far, but it looks like a lot of fun and ilv205 weapons keep it relevant. but i hope we get a new primal in 3.2
- MSQ was probably the most disappointing thing though. the quests were really boring, and the last one had no real climax. overall it was just a setup for what will hopefully come
It was an ok patch for me :/
It's nice to have more things to do, but honestly, I don't get bored easily, so I wouldn't have minded running only Fractal and Neverreap a few more hundred times either.
What I do care about is story, and with the long patch break since the release of 3.0 I was really craving some great story. Was utterly disappointed on that though :(
Super short, nothing really happened, and this weird trend to no longer actually animate cutscenes but instead just show still pictures with voiceover is continuing, too. The story dungeon run with all the NPCs was a lot of fun, but not enough to satisfy me..xD
So far, I'm loving the patch, though I'll admit it's not perfect. Here's my evaluation from what I've done, both good and bad, and starting with the bad......
Bad
The Diadem: Got pretty dull after the second or third time I entered. There's not much to do really other than combat for loot drops, particularly as a fisher where there's only two or three new fish that I can't find elsewhere that I've noticed, one of which is completely worthless from a seller standpoint, (not a single one has sold all week, which indicates there's no value there to anyone). As for the loot drops, aside from the times you'll get drops that are upgrades for your secondary classes, (or main classes if you get a rare 210 drop for your class, and someone else doesn't get it), it's pretty worthless. Beyond the Pegasus and a few materials for crafters, there's nothing worth getting in the spoils trade in, so even when you dump the useless 150 gear you get, you don't have anything to really spend it on. This is particularly disappointing, in that while the Diadem is approximately 80% combat focused, there's no combat rewards you can get from the spoils trade in. All in all, I'm probably going to stop paying attention to it until my FC unlocks Hard, unless a group of my friends are wanting to run it.......
The Roulette Issues: Just, whatever is wrong with the Expert Roulette right now. I know DF wait times are long for us DPS, but right now the Expert Roulette is practically broken. A friend and I entered it earlier as two DPS, and gave up after waiting close to an hour for a group. This wouldn't have been quite so bad if the "0 party members" UI glitch didn't exist and we could see what we were missing, but without knowing whether we were waiting on just a healer or tank, or both, it didn't seem prudent to keep waiting......
Good
Lords of Verminion: I'll say it, I'm in love with this game. I have to force myself to do other content, and now that I've completed the MSQ and new dungeons, given up on exploration, and got my Void Ark drops for the week, the only thing that's stopping me from spending hours on end playing this is friends wanting to do other stuff. That being said, I'll be the first to admit there are problems with it. The time limit and cost on the tutorial are a problem, the controls on PS4 are a bit clunky even after getting used to them, the AI missions are mostly built around who can zerg rush harder, and 99% of minions are completely outclassed by the remaining few, (based on what a friend told me about the stats of it, the Twintania minion is a particularly egregious example as it's relatively "average", (read weaker than any you actually use), but requires you to complete all 24 challenges first to unlock it). All that being said, it's still a very enjoyable game, and the first time I've actually enjoyed an RTS, because it's down to the pure aspects of it rather than focused on building up resources first as most RTSs are. It can be improved, obviously, but I'll still be sinking countless hours of my time into it in the future.....
New Dungeons: They are designed beautifully, and are just fun to play through. Certainly a great improvement over Neverreap. I'm sure that if the Expert Roulette ever starts working properly, we'll be sick and tired of them within a few weeks, but for now they have my seal of approval.
Void Ark: After playing so much 4 player and 8 player content, and being almost completely unable to attempt the CT trilogy, I am extremely happy to have another 24 player raid. What's more, it's actually a fun one. The mechanics within it are simple enough that you can just enjoy the fights without having to get too angry over the fact that there is no coordination between the alliances and what the hell is C doing and why are we having to kill both our adds and theirs!? Ehm. Sorry. Flash backs. Anyhow, I know there are some complaints about Void Ark being too easy, but people need to remember that from all indications, this is the first raid in another group. LotA was extremely easy by comparison to WoD, (though WoD was hard because of players not mechanics). We'll be getting more difficulty as later patches unlock more to the chain, but for now we have a good 24 player raid that we can actually get into without having to take a couple of hours long nap while waiting on the que. I will also say that the story so far for Void Ark has caught my attention far better than the CT trilogy ever did. I'm not just looking forward to the next part for more bosses and loot, I'm also looking forward to seeing where the story will go.....
Main Story Quest [MSQ]: While not exactly the largest amount of story content we've gotten, it certainly caught my attention. A couple of great cutscenes, (one in particular that I enjoyed but some people are divisive on), some actual dialog choices at a couple of points, and a fun solo instance at the end of it all. More so than all of that though, this portion of the story left us with a lot of questions that we want answered, and which will probably put the next story content higher on my to do list than it was when this patch came out. I won't discuss it in anymore detail though to avoid spoilers......
Everything Else: There was a lot of great stuff included in this patch. I'm particularly loving all the QoL improvements, such as having party members and flags show up on your mini map, buying GC items in bulk, Gold Saucer Challenge Log entries, trying on multiple pieces of gear at once, being able to DF Bismark and Ravana, getting exp from level 50 content, ect. I'm also getting quite a bit of enjoyment out of the idle camera, though it has issues from time to time like facing blank walls, or deciding that you really need to know what the inside of bushes looks like. The gear we've got so far ranges from some of the best looking outfits, to "still better than pre-50, but not by much". I'm not entirely sure on the new Beast tribe quests, because I just haven't really had time for it, and likewise I can't speak on Thordan EX, because I haven't made attempts at it yet. Anything else there is, I'm either forgetting it, or I haven't found out about it yet.....
Over all, I'm greatly enjoying almost all the content produced by this patch. While I know full well there are some issues, in my opinion each patch keeps improving when compared to previous ones. While I'm still a little disappointed that relics got pushed back, there's more than enough here to keep me occupied until then.....
Iv been enjoying it so far^^