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I feel like Diadem would work better if they treated it less like an instanced dungeon and more like an open world environment. If you want to go there solo and gather you can, but you won't get rewards from Notorious Monsters unless you fight them yourself or join a party. If a person joins a party and gets asked to switch to a battle class, but they refuse to do so or otherwise doesn't help, they can be kicked from the party. Being able to go in solo could lead to a situation in which a party has members with different timers on how long they can stay, but they talked about possibly removing that timer anyway.
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Been having problems with people leaving, losing a couple members really does screws over the rest of party, usually too difficult to get the better chests when such happens. Cant really think of any real solution, maybe allowing people to summon their chocobos may help a bit. I assume not many would want to come in with lost time or an already diminishing party but at best there could be join in progress with some kind of added incentive, like brass/silver spoils. Only other thing I could think of is allowing to queues based at certain times, 30mins, 60mins, and usual 90mins, so sort of like in progress checkpoints for those that dont have the time for a full run or something of that sort.
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Everyone on the map converging on one spot and just zerg farming is not fun, and it's not fair on groups where someone DCs or leaves, who are then almost unable to get anything. Honestly, I'd like to see a mechanic where islands exhaust themselves after a certain number of spawns and become quiet, and for that exhaustion to happen faster the more people are fighting in an area, so groups are forced to split up and find a new hotspot for farming.
I'd also like to see the stat budget on gear capped so it can't be better than BiS. As good as, I can live with. Better, not so much.
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Alright, you want to know how to improve diadem?
Focus on GATHERING.
Yes, gathering, the thing that will keep people coming back long after i230 gear comes out.
Put both kinds of spoils in the gathering nodes. Put random rare mats, like venture or gardening shits in the nodes at a low drop rate. Increase the steel spoil drop rate. Make gathering the primary reason people go to diadem.
Not only will this help gatherers, this will also help HUNTERS, because S ranks will be less of a complete goddamn mess. I don't think anyone actually has fun at these glorified hunts.