You can be a specialist in all 8 classes though. Just takes a some weeks.
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You can be a specialist in all 8 classes though. Just takes a some weeks.
I've been told you have to spend red scrip to swap to a different specialization.
You can have 3 specialists equipped. If you want a different one, you must purchase it with Red scrips and throw away one of the original 3.
Specialist actions were originally announced to assist people that wanted to level up only a few classes but didn't want to go through the time and effort it took to level the others for their skills. Now they've been twisted to lock everyone into only a few classes.
"But that means you just need to collaborate!"
Alrighty then, so we collaborate. What happens when that person that was BSM, CRP, or ALC specialist decides to take a break, or can't log in, or has to quit? All of a sudden, you're sitting there twiddling your thumbs because you're either having to ask someone else to cover for them (480 red scrips x1-3 by the way) or you're forced to buy the items despite being L60 and having the stats to craft the item. Then there's the matter of asking someone to specialize in ALC when they can make one and ONLY one item, and it happens to be the item needed for the Moogle House Exterior. You are asking someone to waste a soul crystal, 480 red scrips, to be able to make that one item needed for one purpose.
Sorry, but no. Done with the endless gates.
Seems you didn't read the rest of my post. I'm fine with collaborations, but the problem comes when those collaborations become fickle in the face of patch lulls, breaks, people who need to quit, etc. There are other problems too, but do ignore them to blow your attention horn.
Specialists need a proper fix, because the main problem with crafting is still the fact that you really need all eight leveled to do anything with one of them.
I have no problems with Specialist recipes in theory, but the current crafting system puts a lot of people off, which really is something that should have been addressed before/during the implementation of Specialist recipes... I loath what omnicrafting does, but given how inaccessible crafting is, the system worked... If Specialist recipes are to make recipes less accessible, crafting itself needs to be more accessible... When Specialists were first announced it sounded like they'd do exactly that, but they don't, not by a long shot...
The Sky Pirate stuff itself is also utter trash... Doesn't even have melding slots, so it's basically just dead on arrival, considering the Alexander (Easy) changes make i190 the new i180... Crafting producing nothing more but Glamour pieces, another reason most I know don't bother with it at all... Really hope 3.15 or something fixes Specialists, because for some reason, even after seeing the Sky Pirate stuff, I have hope that 3.2s promised "stronger crafted gear" might actually break this sad paradigm of producing vanity fluff... Specialists really need to open up crafting to more people before we get some serious recipes, although I guess it's just wishful thinking that we even will at this point... Sigh...
This was the worst case scenario and this didn't fix what was needed fixing. (More people crafting) the new glamour items are going to be unnecessarily high due to gates. Also no materia slots kinda was off putting. SE really? Gear ok but the mats behind a gate too thou? Smfh