So true.
You may be able to play every class. But you cannot MAIN every class. I see nothing wrong with the same being true for crafting.
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Omnicrafting was ultimately bad for 2.0s economy, there is no economy when everyone is self-sufficient, this is a step in the right direction IMO.
Hardly see how greedy players won... People who still really want to be entirely self-sufficient can still have multiple mules, those of who want Gil to actually have a purpose again are getting exactly that... Am I somehow greedy for wanting the mountains of Gil I've accumulated to actually have purpose because I can't easily produce everything myself? I'm all for Specialist Recipes because it'll mean I'll have to spend Gil... Wanting to spend doesn't seem greedy to me...
My only concerns are;
Crafting still doesn't produce anything of value... Hoping the new gear made from Exploration materials are in a useful range... I guess the gear is good for tier V materia at least, and the changes planned for 3.2 are promising...
Specialists still suck... The skills themselves are just flawed, and only add extra complexity for next to no payoff... Every time I've attempted to use a Specialist rotation, I've found myself wasting time for either the same, or worse results... These skills seriously just suck...
I guess this also isn't how I'd have added Specialist Recipes... I'd have been more in favour of just continuing with the current system of high Craft/Control requirements, with Specialists having an innate Craft/Control(/CP?) bonus. That way Specialists more or less instantly get access to the new recipes, while omnicrafters have to work towards the absolute BiS to make them...
Oh, and with the changes to Red Scrip materials... Well, Red Scrips buy far more, you can buy them with Law, and apparently the Exploration currency as well... Yeah... The whole "Using Scrips to change Specialist isn't feasible" argument kinda falls flat now...
Uh, we already do specialize in single battle jobs. It's called "pick your main and give him the weekly gears".
also, you can craft every specialist recipe with every crafting class you have, if you want. Just buy the items that let you switch the specialist status to another crafting class (they cost red scripts).
I didn't say a major selling point of every other MMO available. I said a major selling point of FFXIV. As in, it had a unique approach.
What you see as a stranglehold on the market, I see as people wanting to be rewarded for putting in as little effort as possible.
I barely mess with the market these days. I just like the idea of being able to do everything if I put in enough effort - just like we can do with combat classes. Apparently I was supposed to check in with others first to have fun. My bad.
And crafters are not already doing that with scrips? There's a difference between gearing up everything and accessing all content, regardless of whether we're talking about crafting classes or combat classes.
No, because the red scripts are for all crafters, unlike battle gear. It don't exist "red script of weaver" or "red script of armorer".
What for battle "pick your main and give him the weekly gears" is, is for crafters "pick your main and give him the specialist scroll". And like you can change your main class and give another class the weekly gears, you can change the specialist status to another crafter.
You can still do everything on the same character, but not everything at the same time.
Yes, because we don't have individual crafting recipe tomes, gear, or weapons to buy with scrips or anything. Oh, wait.. we do.
(sigh) You guys keep offering that "switch specializations" advice like it's as easy as changing hats. Can we at least insert some realism into the spin here?
Getting the books from blue scrips should really be done really fast for all crafting classes. Are there harder-to-get red scrip books I haven't noticed?
We have been specialising since the locked tomestones came (and red scrips). :)