Garuda storymode is a little too 1-shotty, to the point where it's (ironically) often considered harder to clear nowadays than the "hard" and "extreme" modes of the fight... so that trial getting a nerf is not surprising.
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Garuda storymode is a little too 1-shotty, to the point where it's (ironically) often considered harder to clear nowadays than the "hard" and "extreme" modes of the fight... so that trial getting a nerf is not surprising.
The amount of people who don't understand what to do against Nidhogg is astounding, even after explaining everything clearly.
I will never understand how people find it hard but I will accept I am in the minority now, its just sad times that its come to nerf territory :(
Also I will cry if they make vale easier ;-; its my favourite don't ruin it for me! Been leveling my AST solely in there
This is so sad...
SE should fix their player base first. Players are undergeared, they wear wrong stuff altogether (crappy gear from Quarn's chests anyone? It has no stats!) and they get away with it. I have dragged several palyers like this through dungeons just this week. I tell them to gear up properly, but... I don't hope they will - or they get offended. Maybe if there was iLevel requirement and correct stat requriement the dungeons would have been sparred the nerf.
Of course then there is players skill... we should seriously do something about the players' skill too.
But first we should stop nerfing stuff. You know the game should actually get harder the longer you play, because you are supposed to get better...
Lol, nerfing already easy dungeons, and yet people wonder why we don't get hard content often. Because of this crying. it is rather sad, but i must admit vault is a bit of a healer check, Much like aurum vale was back in 2.0, it can be quite hell on an undergeared AST before they got buffed.
There were hard dungeons? The only time I felt a dungeon was difficult was being an undergeared AST in the vault. But even then it was possible to beat and I felt a sense of accomplishment after it was done. I can not believe people would rather sit there and complain until a nerf happens to something that really didn't need a nerf to begin with. Not everything can be easy because you're too lazy to properly learn something.
I never had any real bad experiences in any of the new dungeons. Some wipes, sure, but nothing that ever led to people rage quitting.
I'm not sure anyone was "crying" about it here. Their nerf just makes sense given the extremely casual nature of their playerbase, and the fact that the devs feel the need to hold peoples hands for everything. I feel this game should have some tutorials for certain people...