This has been discussed several times at length. The only real argument that's ever made is "My way to play is the only way, so I should get the gear because I need it more than other people."
Printable View
This has been discussed several times at length. The only real argument that's ever made is "My way to play is the only way, so I should get the gear because I need it more than other people."
Pretty much. But to those angered by this, I'll note one thing. If you ask nicely for folks to pass on a certain piece of gear you need, like to actually use on an alt class or something--ask nicely, not sarcastically, and you will usually get what you want. Not always, but very often people will pass.
But no one's a mind reader, and using drops for other things (desynth, points, whatever) is perfectly valid.
Sorry, but I don't think this is a good idea, especially when it comes to tanks or healers. I'm leveling AST and was in mostly Ironworks gear still when I went into The Aery. I needed every single healing piece that dropped just to keep the tank alive without having to pull out all the stops on every pull, and I often got multiple drops in a single run. Tanks also needs their drops so that they can survive and hold enmity. Your proposal would make dungeon runs far more painful than they really needed to be.
Yes, it is irritating when people take gear that they don't need, but the simplest fix to that is to run with people instead of DFing it. Even if it's only one person, that means you'll only have to out-roll two players instead of three.
I have a better suggestion, when Clicking Greed, the game will ask you what reason you need it for of the following options
This would also be implemented for Need but only on gear of a lower iLevel than your gearset (Example, an i199 needing on a Prototype Gordian Neckband of Fending). And it ill be nulled on Lootmaster runs and as a toggleable option on Greed Only runs
- "I want it for another class": Also counts retainers since you have to level the class on you before you can do the same for them.
- "I want to turn it in for <Flame/Serpent/Storm> Seals" or "I want to sell it"
- "I want to use that for crafting": Mostly for mats but also covers desynth items
- "I want to project it": Glamour option
- "I don't have that mount/minion": only available on the relevant items
- Simple no reason response
There are probably gonna be some lies, fibs and other abuses, but its a far better idea then limiting it to One loot per run.
This is needlessly complicated. If this is implemented with a priority system (greeding for "another class" having higher priority than greeding for "gc seals" for example), people would just pick whatever is the highest "priority" reason no matter what they want it for.