My thread didn't mention the hunt.
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Problem with this idea is that:
1: something exclusive to gathering would be lost and some people do gather them to sell for profit.
2: Would cause some people to score a map unintentionally when they might have preferd to gather one.
This, particularly the second one. As a fisher, I already have to worry about accidentally gathering low level maps if I go to fish for certain sell items without having gathered my daily map first. Having to worry about accidentally getting one from a mob drop, (and one that would likely be worthless after a couple of days, since there are far more people killing than gathering), would just add a whole other level of issues.....
On the other hand, I'd be fine with this if it had a set of rules to it, such as that the maps are unsellable, (but drop good rewards), and that they have a different timer when compared to gathering maps. I enjoy the treasure hunting, but as is, it's far more profitable to sell the highest level map, than it is to actually get even a small party together to run them.....
If you get a good set of drops that's miserably inaccurate, pending on server prices. Even the second highest can typically have drops that would outweigh the price, but not always.
But if the maps ran on a different timer or dropped other things it would be interesting.
That's exactly why I said they would be different maps with different drops as to not upset the gathering maps. They would also be completely separate from gathering maps. You could get both.
About accidentally getting a map, I mean, it's not the end of the world. It's just some added fun.