a3s nerf.
/10c
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a3s nerf.
/10c
Improved retainer user interface.
A training dummy parser.
More content, larger 8-15 boss raids like in Wow instead of the primal bosses we have now that like to call themselves raids but are not.
I'm hoping the Relic questline is good, the mudra lag fix actually works (WTFast isn't all that expensive but it does add up!), and that the Exploratory Missions are engaging content (but I have a bad feeling they're going to be a zerg-fest ;; ).
1. Well, I am looking forward to the new 24 man raid, and hoping it plays as well or better (including my fellow adventurer's in the chat window) than CT did. I am also wanting to see if it is as dark visually as the ship (artwork and seeing it in SoC) is really going to be.
2. I am looking forward to the Sea of Clouds exploration content. my FC is still trying to get 1 ship finished (Scored the hull finally last night - and only two of us active and working on it.) Due to other things, I am not putting my hopes on it for anything than a area where we will get overlvl'd monsters like we were asking to get in 3.0 on the 2.x open world maps.
3. Relic Weapon~head exploding~well I am waiting to see what its going to take to work on it, as for doing it, haven't totally decided yet.
4. Minions - really looking forward to this and hoping to get quite a bit of game time doing this content.
5. Flying Eyeballs - Hopefully we also get the fix in 3.1 so that "flying" 2.x mounts actually fly in 3.x open world maps.
6. New Main Story Quests - I am hoping that we finally get Minfilia back. Based on fan content it has made me wonder if we are just finding her or rescuing her from the Empire.
7. Side Stories - To the haters, we need the witless investigator back for some good comic relief. I am also hoping that the Moggle missions might open up some good gathering/crafting storylines since the Dev Team hasn't went anywhere near that direction yet. I am also hoping we get two new side story lines - one working along some character of Ishgardian position (kinda like Manderville, but not totally as clueless) and also open up a storyline that plays to gathering and crafting - aiding the realm type of thing.