I just imagined the implementation of a local branch of the Garlond Ironworks...
...in due course.
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San'doria is a good example of an area where you see upper areas to the city like pathways and hidden corridors but still lets you access those areas mostly. If house is copied as just dressing and the door is never going to be opened I'd rather not see that kind of filler at all like some huts in Gridania that you can't access. Some areas seem to be gated without any purpose at all like the Airship Platform in Grid. In an area where you sometimes have to wait for long periods of time this is the worst area possible to gate off half of the visible ground.
Let us run to the end of the pier and look at the amazing water-scape below while we wait for the ship please.
The cities should be plenty of things to do too, like:
- some mini-games (casino in uldah?).
- events (music hall in gridania?).
- special fairs or npc markets (on sunday).
- interesting quests inside the city only (like onion children in ff11). And special quests for DoH like fix buildings and city stuff.
- nice places/citystreets to visit (particular scenery vistas or unique places like the Manor and the Church in sandoria) and something to do/interactive with.
- a place, graphically made, for Grand Companies (with garden and a majestic entrance). So as for the Markets (entrance only).
- secret/hidden places (like underground cellars in sandoria).
- the prisons (in which banned pg will be put -instead of an instanced room- and you could interact with them from the jail door -limited interaction-). :D
..and so on.