Part of the greatness of Secure in Carteneau Flats was the travel time though. To make plays, you had to pretty much commit to it. Small maps aren't always good.
I thoroughly enjoy the size of Seal Rock for 24-man games.
EDIT: The objectives of Seize draw in the players and combat. It's nice having the rest of the map to fade out to and disappear to launch another play. Catching people in transit is also fair game.
