If they focused on the pictures that described the roll of party on the ffxiv website and worked from there forwards, i doubt class uniqueness would be such a problem like it is now.
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If they focused on the pictures that described the roll of party on the ffxiv website and worked from there forwards, i doubt class uniqueness would be such a problem like it is now.
I play with "all-in-ones" most of the time to my great disappointment. Do some of you even play the game?
If this is the case, then let me point out something to you. This is a MASSIVE "Multi-player" online ROLE playing game. If you like to just play by yourself, then go back to platform games where that's all you did. Play by yourself. This game(And that of XI and other MMO's) were designed for people to get together, as different ROLE's, and achieve a common goal.
Roleplaying is not about using backstab because your a rogue, Kimahri. :P
I am sorry but you are about to be heartbroken OP.
The problems people are having with class uniqueness has more to do with the games play style than the classes themselves. there's no real organization in this game right now. People more or less just zerg the behests/leve's and aside from conj's, it just feels like everything is the same.
I thought the armoury system was an interesting idea, but I kinda knew it would it up the way it is right now.. You talk about building a class of your own, but in reality, its not. Everyone will be doing the same thing. Everyone will rank up mages for curing abilities and shock spikes. Melee's will rank up archers for raging strike, lnc's for feint, pugs for chakra etc...
Even though most of my sub classes are only around r15, theres enough good abilities at those levels that my pug has more of those than my own. Aside from the fact that I hit twice, I really don't feel like much of a pug. Just another player in the crowd with a weapon and a bunch of non-pug abilities.
How are they going to fix it? Who knows, but anythings better then what they got going on right now.