I literally have zero problem with any of the other animations, or any of the sounds (I actually really like them). I just really dislike the look of casting animations that are added to regular skills by GB.
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To me the Gauss charge animation looks like the upright gun pose duelists used in old wild west movies. Or fencing. It adds swagger and swag is never a bad thing.
Only animation I'd like fixed, is how sometimes when you use gauss round or heartbreak immediately after a regular shot, it'll sometimes aim the gun off to the side and fire, instead of at the enemy.
My main is MCH, and I must say that the class is just underwhelming when it comes to animation as a whole. The Gauss Wiggle is definitely weird and off-putting. And one of the best animations we have (rend mind) is used for a skill that will hardly see any use. Switch that with Slug Shot and I'll be a happy MCH.
I'm not sure if anyone else has noticed... But I'm pretty sure Slug Shot looked different in the preview video. I haven't ever seen the action where a MCH kneels down for a shot. I presume it was probably changed for the same reason as Darkside's Flames, as it would look weird moving... but that results in Split and Slug have very similar animations.
Even the brd one doesn't make sense. Holding your arrow in the quiver boosts damage by 30%? wat?????
Should have been an "aiming" animation, where the brd is holding a drawn arrow pose for the 1.5 sec cast time, or a more ritualistic animation where the archer is slowly drawing the arrow while taking aim, during the 1.5 cast time then releasing.
I feel the mch cast should be a simple aim down the sight and shoot. Instead its something wacky that looks more instinctual followed by a fling shot.