This, i mean, even i am trying my best to craft lower level gear for the people that decided to try out this patch.
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Something they could do is introduce gear that already has Materia attached at lower levels or low level gear with higher stats available at vendor npc's
They don't like it...there's the door to the exit.
Leveling has changed, there is a difference between not finding the way to do it and just give up because old methods are no longer used (i.e. can't rush mobs anymore, can't kill mobs way above you, XP gains have changed, etc...everything the way it was supposed to be intended since the moment this crappy game came out).
As there is a way to do everything, not too many new players are fond of a game where you have to party from the very beginning. FFXI allowed you to reach at least lvl 15 before you had to go to the dunes and level there. This game requires much more exp to level, so overall it will take much longer to reach next level.
Considering there are more players now than sense the game began, I don't think that's too much of an issue.
Believe it or not, some people liked the group play aspect in XI. This is their way of bringing that aspect back without changing it all the way.
You can still solo, you just have to be careful about it.
you aremt really a new player, your opinion is based on the broken sp before the patch for solo. The fact is level 1-23 gave boosted exp before, you would in fact have hit a noticeable drop in sp at about 20 even before the patch.
just to give you an example:
after 23 before the average monsters MAXIMUM sp reward (when you are fighting something 10 levels higher than you) would be 200 sp.
some harder mobs would give you 228 or 228
the hardest mobs you could probably find at that level would give you 450, but they would be noticeably harder/or take longer (efts, having bigger hp pools)
Now im not sure what sp caps at, but but for a monster like 1 level higher i have seen 200sp withouta chain or a link, your base sp actually increases with your level.
Essentially what you think is normal for the old system is not normal for the old system. seeing more than 250 exp for the hardest battle you could get a reward for was only for about 5 mob specieces, and many were not worth the time.