Originally Posted by
Nutz
All I can guess is that the devs wanted 2-4 collectibles to be the absolute maximum, similar to the 15% HQ cap. I don't really see the point since collectibles are are not tradable, don't stack, etc. It would only allow gatherers who've invested a lot into gear to shave off a couple of trips per week and nothing more.
Currently better gear is only useful to get you to the highest cap (not quite 700). If you're already there and there's still more to buy (I'm not there so I forget what you need) you're just gearing up for level 60 2-star nodes when they happen.