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My little addition, although I doubt any of the players we want to see these even read the forums.
Tip:
Most of the time it is not worth it to push on or defend a node that is really low (around 20% for pushing on or 15% for defending seems to be the general "don't bother" percents in my experience.)
If pushing to capture, by the time you do maybe capture it you will gain almost nothing because the node is pretty much empty and you run the risk of losing more point than you gain due to deaths while trying to capture it.
If defending, many times the points lost trying to defend a node that is almost empty is greater than the last bit of points gained from the node. Doubly so if it is a node in a bad position, such as being sandwiched.
So basically, in my experience I have found it much more strategically advantageous to not push on or to just abandon a very low node and just regroup and prepare to move on and capture the new nodes that will be spawning.
P.S. there are of course acceptions to this and players should strive to read the situation on the battlefield and adjust accordingly.
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Just want to add this 2bs=1 S rank tomelith , so dont abandon smaller close together points unless they're at like 20%> (unless it obviously looks like you're out matched or getting sandwiched so its not worth it). Just had one raging "general" shout insults when most of the alliance didn't leave our two b's that were next to each-other to attack an A with a near full alliance guarding it.
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Don't go for a Tomelith on the other side of the map that is 50% or less unless you know for a fact that there are no/very few defenders there. Even if your entire alliance goes to capture it, by the time you get to the tomelith if you have to face any real opposition, you won't be able to capture it before it completely runs out of data. All you will accomplish is getting your team into a protracted battle with one of the enemy teams over a point that is now empty, leaving the third team free to capture new tomeliths.
Kill the healers! In Seize, this is only really important if your against a pre-made, but if you're attacking a target (even a high priority Battle High target) and they just aren't going down, then you need to shift your attention to the healers ASAP. No matter how many bodies you throw at an enemy, if their healers are on point and alive, then you'll never beat them.
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(Gather together)
Seriously, I don't know how many matches we've lost because people chase and scatter all over the place.
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Monks one iim punch scholars and summoners, I can't stress how easy it is to completely shut these these jobs down by removing their aetherstacks.
As a smn I have yet to ever have a monk do this to me, just leaving me free to blow your whole alliance up.
As a monk I always do this, its hilarious to see a charging smn sprinting our direction, then panic and try to escape with their tail between their legs...