I think this is a bit extreme. I believe the Paladin should just have slightly higher defensive advantages or have its DPS raised to meet the DRK or WAR.
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I think this is a bit extreme. I believe the Paladin should just have slightly higher defensive advantages or have its DPS raised to meet the DRK or WAR.
Fight or Flight should be renamed "Fight" and should increase damage by 120% for 120 seconds. As an added effect, Shield Bash while Fight is up deletes the encounter forever and drops all PLD loot.
While they're at it they can add a new ability: Holy cleave. A 600 potency skill you can dish out after you blocked succesfully. Of course they will have to add the trait to have a 35% chance to block magical attacks and reduce sheltron's CD to around 15 sec.
Screw it, just make Hallowed ground a toggle buff like Shield Oath and have it give an additional 100% damage boost. Then we can all do 8-man PLD runs with our characters looking like this:
http://www.paperspencils.com/wp-cont.../03/qRzXK1.jpg
The Paladins 4 new abilities:
1:beat SA1
2:beat SA2
3:beat SA3
4:beat SA4
New trait:
Contraceptive- Gives the Paladin a 99.9% chance to deny all party members respective class drops after each ability used.
Too bad Warriors still do better damage overall.
Seriously people, the warrior's high dps is not the issue, it's large mitigation capabilities are as it is op in mitigation.