I hope this never gets implemented, proper AoE control separates the good players from the bad in this game.
I hope this never gets implemented, proper AoE control separates the good players from the bad in this game.
It wouldn't work if there is more than 1 party in a behest...
I agree.
For behests, make all the targets claimed for players so no one gets frustrated with anyone and everyone can continue having fun.
"Fun" is more important than anything else. I rather have that than people running off by themselves killing mobs without knowing the consequences. Besides, the game never explains anywhere the way behests mob claiming works to the player. I had to figure this out the hard way 40+ ranks down the road. They should either fix it or at least add a decent explanation for new (existing) players. But I say add all mobs as claimed for the behest party in the end. TRILLION times better off in the long run, from my many experiences.
Couldn't agree more Balbanes. The creatures that collect near to characters are there for a reason: they dissuade recklessness. Otherwise any caster would just default to a large AOE and frazzle everything within the spell radius. There should be a price for rushing into battle without thought as there should be rewards for the discipline required to cast the correct spells accurately and at the right time. Surely this is part of the skill of the game?