They haven't nerfed anything in 3.0. Half the population can't beat EX Bis, much less Ravana. Hell, a good number of the population can't even pass A1 and A4 (normal).
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Every week theres a new hotfix that makes something easier. Last week was Alexander drop rate, this week it's red scrips. We are barely even a month into the game, and they making adjustments to everything. Alexander normal itself is a nerf, it's there so people don't have to pull up their big boy britches and do the hard one.
We are back to this...eh...?? No matter what, the game is fun for me...if players have a hard time with content I try to help them to the best of my ability and offer advice if they want it. There is SAVAGE for those who want a tougher challenge...I think there is a good enough balance in this game to keep everyone entertained.
I think what they should do is have a MAAT fight challenges and if you can beat them you get a "special" job ability that only those who can beat these trials can get...this would be awesome and by doing this there is something to strive for and incentive to really get good at each job you play.
[QUOTE=Mikedizzy;3212944....if you can beat them you get a "special" job ability that only those who can beat these trials can get...[/QUOTE]
I think you will only get maat cap... ^^;
Increasing the number of drops =/= making content easier.
Alex Normal isn't a nerf... it's specifically for people who just want to play for the story. They gave us Alex Savage for those looking for challenge. If we didn't have Savage and only got normal, THEN you could claim it was a nerf.
Ridiculous, irrational hyperbole is just that.
This is far less common, and it's usually experienced tanks that do this because they know they can quickly get another queue pop. Most experienced dps and healers tend to stick around for a few attempts at least in my experience.
My main point though is that a lot of these bad players make no effort to actually improve. If I do Alex 4 and wipe to a specific mechanic because someone did something wrong I'll explain it to them on the next attempt and they will often STILL mess it up by outright ignoring what I just explained to them. That's if I'm lucky as well; half the time they'll rage that they would rather do it their own way which wipes the group every time and then get stubborn about it and simply refuse to engage with the fight's mechanics properly.
In A4, when someone gets the three lasers targeted on them for other players to intercept the easiest way to handle that mechanic is to have the targeted player stand still so others can get in position. Despite explaining this mechanic after multiple wipes I have seen the same people run around with the lasers time after time. That is a bad player with zero care for improvement. Those players do not learn and are nothing but a hindrance in the duty finder. Some kind of solo content that blocks them from the duty finder for raid content until they demonstrate they can actually do more than die constantly would save both them and everyone else a lot of hassle.
What's to stop them from lapsing back into their "okay, the other players will cover for me, I'll just do my thing" mentality after clearing these job lessons? Mechanics typically differ in timing, pattern, and variety as well, so unless you intend for there to be a "solo job-learning mode" for each raid's boss mechanics, who's to say that these people who aren't willing to learn will suddenly change their ways because of one required trial?
The idea proposed in the OP seems to be a solution for people who don't know their role; however, not knowing your role and refusing to learn your role are two different issues. It seems to me like the people who would benefit from the lesson the most are the people who would in fact listen to advice given during a raid, whereas the stubborn idiots will do whatever they have to to get through the prerequisites (as already being done by meeting the ilvl requirement) and then continue on with their stubborn ways.